OK, I haven't posted in ages here, so I'll just make 1 thread were I report both some balance and some bug issues, with regards to my general opinion of EF (Tried to post in order of importance. From the most to the least) :
1- The Russians are teching way to fast. I know there's a limit of 5 conscripts early game, but they're more than enough to easily push the opponent off the field. If the Russians are to be having so good infantry, I think their teching should be more expensive, so that a player should make a decision to go either early infantry-heavy, or tech quickly. Not having both :S
2- Command squad barrage brings buildings down in 1 barrage :O
3- Russian SMGs WTFRAPEOWN everything. I think this is mainly to their vast numbers. (Can’t say for sure, since I can’t study the stats without a stats website
) Having a squad of more than 5 members having SMGs is overkill, since they have so many members, that they don’t even need to flank. They can get up close and personal head-on and then they will normally prevail. I’d say: Remove the SMG option from the command squad. Remove the SMG from the NKVD conscripts. Limit the number of SMGs to upgraded Strelkies to 4-5 per squad.
4- Either remove from the Russians the ability to lock down territory, or (Preferably) give their abilities (Not the doctrinal ones with the vast recharge time, but all the rest) some munitions cost. Right now most players lock down an ammo point and are going to town with the upgrades they can so easily purchase :S
5- IS-2s should be limited to 2. In team games they’re becoming an issue sometimes
6- I’ve experienced this many times: My firebase, after being fired once, it gets bugged and won’t fire again
7- If I remember correctly, close and long range support from the Soviet WSC, have the same price. Long range should be slightly more expensive IMHO
8- Russians do not suffer from fatigue after being fired up, unlike other armies
9- Russians do not drop any weapons unlike other armies (Maybe they could drop the PTRD and the portable LMG of the strelkies? )
10- Scroll down a bit and you’ll see a replay that I’ve uploaded on Kholm. When playing as PE, my capping unit spawns very close to the ruins and gets trapped
http://www.gamereplays.org/community/index.php?showtopic=546187&pid=7306014&st=80&#entry7306014 [nofollow]11- Sometimes, when 1 of my tanks gets a “destroyed gun” critical, won’t fire, even after being repaired :O
Hope I somehow helped, sorry if I repeated things posted by others as well and thanks for your consideration