Company of Heroes: Eastern Front

Author Topic: Messerschmitt Bf 109 air coverage(suggestion for doctrine ability of ostheer)  (Read 9671 times)

Offline frostcnc3

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I have heard from other fans who mentioned this already in the forum. He suggest the plane is meant to attack enemy air targets only. That's really one of the best suggestions so far since the luftwaffe still has certain control in east by the battle of kursk. To make it more solid, it can be:

Messerschmitt Bf 109 air coverage (3 or 5cps, 75 ammo cost, doctrine specific)

After activate, a bf 109 fighter will enter the battlefield with the duration,  cool down time and area covered similar to the pe henshcel. However the enemy cannot see the area of effect and the bf 109 can only target enemy planes. The accuracy ought to be high since the bf109 is one of the best fighters in ww2.

Offline BDNeon

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And how precisely is that supposed to be coded? The planes in the COH engine just fly preset paths to bomb/strafe along a line drawn on the ground. How the heck are they gonna be able to track and shoot down other planes?

And how worthwhile would such an ability be that's ONLY useful against the few allied doctrines that do use planes?

Offline GamblerSK

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i think that's useless for keeping air clean should be AA canons (20, 88mm)
and bf 109 was good on the beginning of the ww2 at the middle and at end it cant be compared to the opposing planes such as P51 Mustang, Spitfire or Yak 9
also very big number of pilots died when they was landing the BF109 was more deadly to his own pilots then to an enemy... :o

Offline Gerrit 'Lord Rommel' G.

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Well; i think the last versions of the ME 109 were quiet good against enemy planes but this is an own discussion.
 
In my opinion i would say that u dont need such an ability because only 2 doctrines of overall 9 available doctrines ( 2 of 9!!! ) had planes which could get fight down by ME 109 planes ;)
So it could happen that u fight against an enemy without any planes and so u would have an ability at your commandtree which u cant use or u dont need...so no good deal when instate of such a "useless" ability u could had have an ability with a strong or helpful unit or ability ( i hope u understand what i want to say xD ).

When such an Ability then as "upgrade" at an building so that u just can use it when u need it ;)
May the force be with you.

Offline Ghost

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like lord rommel said, it would only help against british gliders, recon/strafing/bombing run, il-2 and maybe paratroopers. if your opponent chooses any other doctrine it would be completely useless.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline redguardsoldier

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I suggest an ability to disable all enemy aerial ability and also off-map artillery. "Air Superior" or something like that? In a duration, enemy player can't call-in air strike, air drop, can't reinforce paratroopers, and even can't call-in off-map artillery. Great for cover your troop again Command Squad artillery. No plane will appear, just some sound (Stuka sound and Bf sound in indicate that your Kamerad from Luftwaffe are doing their duty). Very useful again all doctrines. On-map artillery can still operate, of course.

Offline Gerrit 'Lord Rommel' G.

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Well; how should "air superior" suppress off-map artillery oO Thats sounds quiet curious for me.
Ad shooting down the gliders; when i had think about this ME 109 idea i thought that i should shoot down the US attack runs and the IL-2, not the gliders and airbornsoldiers ( plans hunt single airbornsoldiers??? Firing with a bazooka on a fly oO ). So altogether i would say that there are not enough "targets" for such an ability.

the idea is good and interesting but at the moment not needed.
May the force be with you.

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Maybe as to not make the ability useless against non-air doctrines, the BF109 runs can reveal fog of war if there is no enemy planes to shoot at?

Offline Gerrit 'Lord Rommel' G.

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Well then it is a strange "recon-ability" like the recon-fly of the US airborn doctrine. Dont like this idea.
May the force be with you.

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Well it seems to add a new mechanic to the Axis armada, that's all...imo it seems to be a good idea.  If there's no enemy planes it'd just be multiple recon runs on an area for a while.  I mean...it costs more CP than the USA recon and it costs 25 munis more...idk whats so odd about it.

Isn't plain arty getting old?  I mean, I really hope Ostheer (unlike the PE) can add a new, interesting, and fun type of support for the Axis, or at least a new type of game mechanic.  IMO the main point of a faction is to bring something new to the playing table right?  Air coverage seems pretty intense.

I really don't want to see the Ostheer to be just an excuse of a faction like PE.  Relic: "O the Allies get 2 factions (USA/Brit) now so we have to sh1t a half-assed one out (PE) for the Axis as a compensation now"
« Last Edit: February 22, 2010, 07:18:51 PM by Chancellor »

Offline BDNeon

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PE is far from half assed. They fill a niche that the Wehrmacht lacks, being able to easily bypass fixed defenses with mechanized infantry and light vehicles. PGs and halftracks provide a mobile self sustaining force, halftrack reinforces PGs while PGs fix halftracks and any other vehicles.

Try learning how to play PE, you'd be surprised how effective they can be.

Offline hgghg4

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I love PE, they can be really nasty late game if used properly

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PE is far from half assed. They fill a niche that the Wehrmacht lacks, being able to easily bypass fixed defenses with mechanized infantry and light vehicles. PGs and halftracks provide a mobile self sustaining force, halftrack reinforces PGs while PGs fix halftracks and any other vehicles.

Try learning how to play PE, you'd be surprised how effective they can be.

That's what everyone wants to think.  Ideally it is supposed to work like that, but in practical use, PE fails short of its planned potential.  If you look at gamereplays.org, I'm not the only one who feels this way.  Don't listen to the noobs here.  All I see when I get in EF is Leningrad and compstomps...I wouldn't be surprised if half of the posts here are from those noobs.

My EF account is VVerhmacht and I host 1v1s 500 vp standard (automatch settings) everytime I get on...no one ever comes join my game, instead they go for the compstomps, (go figure) yet everyone here talks like they know more.
« Last Edit: February 23, 2010, 05:25:47 AM by Chancellor »

Offline HyperSniper999

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The original idea would be near useless while the no off map support idea would be OP. On a small map, you could just turn that on and you could get to an enemy base with little resistance provided you had been building up the assault.
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Offline hgghg4

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The original idea would be near useless while the no off map support idea would be OP. On a small map, you could just turn that on and you could get to an enemy base with little resistance provided you had been building up the assault.

What about a reduced off map effectiveness instead, IE: reduces the suppression and damage from strafe, reduces accuracy of the IL-2 and Bombing run and increases the time for gliders and what not to come in...