Company of Heroes: Eastern Front

Author Topic: [1.04] Fallschirmjager > Progaganda Strategy  (Read 8250 times)

Offline Voop_Bakon

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[1.04] Fallschirmjager > Progaganda Strategy
« on: February 09, 2010, 07:20:15 AM »
Just got off a game, PE versus Soviet (me). Brother spammed assault grenadiers so I went propaganda for the MG bunker. Oh dear god was that a mistake.

The problem is the MG bunker can be killed by 1 Fallschirmjager or even a regular grenadier incendiary grenade. As low as 25 mun can make me waste 300mp/15 fuel due to no recrewing. He just put one squad behind me and BAM, no mg nest, insta rush of assault grenadiers. Not to mention 1-hit panzerfaust on the Katayusha (though this is ok with me).

IMO, the soviet MG bunker needs to have some major flame resistance due to soviets lack of ability to recrew

On a side note, I tried T-90's in the previous round, sniping marders tore them apart.

Offline Loupblanc

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #1 on: February 09, 2010, 03:21:32 PM »

 Soviets need to be nerfed, they're OP! :D
 Ahah. Sorry, just being me. Ouch, though :(
 1 incendiary grenade?? Really? :(
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline PSIHOPAT

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #2 on: February 09, 2010, 03:38:33 PM »
Russian Mg in british mortar will be great.

Advantage will be smaller structure and lower profile who make him hard to be hit by heavy weapons.

Also i think this Mg nest need to keep all crew alive,until the emplacement is destroyed.

How it sound ?

Offline thebomb

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #3 on: February 09, 2010, 05:54:56 PM »
Russian Mg in british mortar will be great.

Advantage will be smaller structure and lower profile who make him hard to be hit by heavy weapons.

Also i think this Mg nest need to keep all crew alive,until the emplacement is destroyed.

How it sound ?

That's actually an awesome idea. Soviet soldiers were known for holding out until the last man.

Offline PSIHOPAT

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #4 on: February 09, 2010, 07:07:30 PM »
It is ?

Ha...

What is the answer from developers ?

Also is ok to be used mortar british emplacement as a trench for russian snipers and AT squad ?

The second official answer...about that...will come ?...

Offline Voop_Bakon

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #5 on: February 10, 2010, 04:06:23 AM »
Also i think this Mg nest need to keep all crew alive,until the emplacement is destroyed.

That's actually an awesome idea. Soviet soldiers were known for holding out until the last man.

This is exactly what is needed

nbeerbower

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #6 on: February 10, 2010, 02:14:11 PM »
The Soviet bunker needs to be wa cheaper too. Come on, it's a doctrine unit!

Offline Voop_Bakon

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #7 on: February 10, 2010, 05:32:02 PM »
Cost isnt too bad, its manageable, except that every time i put one up, one Panzer grenadier incendiary grenade kills the crew and makes it useless

Offline Versedhorison

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #8 on: February 13, 2010, 05:46:15 AM »
MG nest costs too much for something you can't recrew or gets killed way too easy. It should be around 100 or 150 MP.

[insert signature here]

Offline nico97one

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #9 on: February 15, 2010, 04:27:26 PM »
 The soviet mg is the most expansive mg of the game :

PE : ok flakwierling
Wehr : 150 mp 50 mun
USA : 280 mp 15 fuel (don't remember exactly)
Brit : 280 mp

Soviet : 300 mp 15 fuel !!!

And it can't be recrewed ! LOWER THE PRICE !

nbeerbower

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #10 on: February 15, 2010, 04:43:47 PM »
The soviet mg is the most expansive mg of the game :
And it can't be recrewed ! LOWER THE PRICE !

And it's a doctrine building/unit!

Offline BurroDiablo

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #11 on: February 15, 2010, 05:06:13 PM »
Last game I played a PE mortar halftrack was able to de-crew my MG bunkers before they even got past 75% of their health... so I agree, Soviets need a bunker that has doesn't have the crew die before the bunker dies... it's certainly a waste when you can't recrew AND it's a doctrine choice.

Offline Voop_Bakon

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #12 on: February 16, 2010, 12:25:52 AM »
Just make it so that the crew only dies with the MG and it would be fine, similar to the wehrmact bunker

Offline Josiah666

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #13 on: February 19, 2010, 05:18:44 PM »
If any decision is made to make the MG dugout cost/mechanic similar to other factions' MG bunkers/nests, please remove the pop cost too.

The 2 starting MG dugouts (6 pop) plus any other we want to build will take up quite some pop cap.

« Last Edit: February 19, 2010, 05:20:29 PM by Josiah666 »

Offline Voop_Bakon

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Re: [1.04] Fallschirmjager > Progaganda Strategy
« Reply #14 on: February 20, 2010, 04:15:29 AM »
You can delete the mg's at your home base if you need the extra pop