Company of Heroes: Eastern Front

Author Topic: First Patch  (Read 10311 times)

Apex

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First Patch
« on: January 22, 2010, 12:52:54 AM »
Alright party people, first of all thanks for the great participation. Our release was a full success, thanks to you.

Saying that, we are never satisfied. Our crew has played games all day, and there are some concerns about the soviets being a bit overpowered. We will bring out a new small balance patch tomorrow right away, making a few careful changes to the soviets early game resource setup and the heavy support weapon prices.

This way, you can fetch all your friends and play good competetive games all weekend long.
« Last Edit: January 22, 2010, 01:05:32 AM by Apex »

Apex

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Re: First Patch
« Reply #1 on: January 22, 2010, 12:54:16 AM »
Also, there have been some issues with steam installs - check out the bug forum, there are some helpful threads there.

Offline LeRagpicker

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Re: First Patch
« Reply #2 on: January 22, 2010, 06:45:58 AM »
wow thats fast <3

Offline Stuka-Pilot

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Re: First Patch
« Reply #3 on: January 22, 2010, 06:50:08 AM »
Hehe nice, this will make the mod perfect like a addon no bettter then that its for free!!!

I love you guys keep it up ;)

Offline Fhurion

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Re: First Patch
« Reply #4 on: January 22, 2010, 06:56:58 AM »
Sweet Apex. You guys are awesome and outstanding work so far. The mod is freakin' great!

On the patch front, I had a question/suggestion. Currently I don't get a squad number for my Ingenery or Conscript Squads (Ingenery always shows 1/1 and Conscripts is 0/0). This makes it a little difficult to tell how many men I have left and when is best to pull them back, especially when they're hunkered down in cover or something.

All the other squads show accurate numbers, just seems to be for these two squad types. Is this an easy fix and if so, anything on the horizon?

impgoon

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Re: First Patch
« Reply #5 on: January 22, 2010, 09:03:28 AM »
Great News though!

It is Pretty though play Soviets in early phases on small or medium maps especially against AI. Cause the Weapons Upgrades are so expensive i get totally hammered all the time by the Axis with StuGs and upgraded Volks before i even had enough ammo to upgrade my conscripts.
Good to hear that this will be rebalanced.

Offline Voop_Bakon

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Re: First Patch
« Reply #6 on: January 22, 2010, 09:06:57 AM »
 
Great News though!

It is Pretty though play Soviets in early phases on small or medium maps especially against AI. Cause the Weapons Upgrades are so expensive i get totally hammered all the time by the Axis with StuGs and upgraded Volks before i even had enough ammo to upgrade my conscripts.
Good to hear that this will be rebalanced.

This does not need to be fixed/patched/changed. Upgrade prices are fine as is.



Offline GermanSteel

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Re: First Patch
« Reply #7 on: January 22, 2010, 10:09:21 AM »
I beg you to reconsider and not go for knee-jerk balancing, otherwise you will end up rendering the USSR useless. Give it time for strategies to develop.

Taking away the high starting resources will seriously hurt the USSR, who has no starting squad and already struggles everywhere that's not the beginning of the game. If you're going to kneejerk nerf this, then think of the consequences.

Right now the Soviets can't play lategame, which is fine if you give them earlygame strength. But as it is, if you nerf them now they cannot possibly hold the fuel and thus will lose the moment an Axis tank comes on the field. They have no mobile anti-tank... just a 57mm gun that cannot be recrewed, a 100 fuel tank that is worse than a StuG at killing other tanks, and a 150 fuel tank that has less range than comparable tanks (that are 40 fuel cheaper).

The only counter to all of this is their strong early game presence, which played properly can get a grip on most of the fuel. Take this away, and they are fucked beyond belief.

And.... you're going to make the one-time wonder heavy weapons that can't be recrewed even worse?

I will never look at Relic's balance changes in a negative way again. You never know how good something is until it's not there anymore.

Offline Saavedra

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Re: First Patch
« Reply #8 on: January 22, 2010, 10:48:00 AM »
I have to agree on the lack of mobile AT. Maybe you could add a tank hunter unit that could cloak in cover and throw stickies and krak grenades?

Offline Rikard Blixt

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Re: First Patch
« Reply #9 on: January 22, 2010, 11:37:52 AM »
Tank Hunters can cloak in cover.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Halftrack

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Re: First Patch
« Reply #10 on: January 22, 2010, 12:29:23 PM »
Totally agree to german steel. right now there simply cant be any serious balance issue. Its completely impossible.

If you ( and the community ) have played 50+ games,
then you are really used to a new faction and can finally
make a serious statement about balancing.

Its always the same " I loose, so its not balanced" crap, sorry. Its absolutely useless and even contraproductive
to bow down to whiners who have lost their first few games.

Dont care about early posts. maybe keep some stuff
in mind, let the official testers redo the situation, check for
mods data...  but ...

DONT PANIC. ;)

Offline funnyme

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Re: First Patch
« Reply #11 on: January 22, 2010, 02:09:50 PM »
Hi,

I am a nood as i see it , And i only play with AI at normal difficulty , I see no reson to think that the soviets are overpowered .

It is soo good that you are on your wheels all the time , Think we attribute our faliure to adpatation of gameplay style to Balance .

I like it the way it is .

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.

Offline szaman

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Re: First Patch
« Reply #12 on: January 22, 2010, 02:37:07 PM »
I totally agree!

Don't change anything in the balance for now. I've only play 2 games and it's to early to change anything.

Thou I must say again, that I'm impressed by the work of the development team :-) Once again - Love ya :-D
There is no avoiding war; it can only be postponed to the advantage of your enemy.

Offline TheeDragon

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Re: First Patch
« Reply #13 on: January 22, 2010, 08:31:37 PM »
please - do NOT make balance adjustments YET - or u will chase your tail forever - IMHO

btw - lots of fun so far


Offline luz777

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Re: First Patch
« Reply #14 on: January 22, 2010, 08:35:50 PM »
Hi,

I am a nood as i see it , And i only play with AI at normal difficulty , I see no reson to think that the soviets are overpowered .

It is soo good that you are on your wheels all the time , Think we attribute our faliure to adpatation of gameplay style to Balance .

I like it the way it is .

Regards
funnyme

This pretty much sums me up aswell.

Dont do anything too hasty, internet people love to piss and moan, and are never happier than when they've got something new to piss and moan about  ;D

Just give it a while and let people find new tactics, I'm not a good player and I'm already finding it easier to beat them by using different units etc.

If anythings done right now it should only be a few small adjustments, nothing major.

Anyway, I'm sure you guys know what your doing  :)

Cheers