Company of Heroes: Eastern Front

Author Topic: Ostheer Army List (WIP)  (Read 4798 times)

Offline luz777

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Ostheer Army List (WIP)
« on: January 19, 2010, 04:32:50 PM »
Put this up ages ago and can't say I agree with some of it myself, will make changes to it in the following days  :)

But hey, feel free to take and use the ideas that are appealing and also to make suggestions for how it could be improved  ;)


From HQ:

Sturmpioniere Trupp: *Man -140*
Squad of 3 - MP40, wire cutters
Can be upgraded with mine sweeper *Mun -35*
Has "Satchel Charges" *Mun -45* ability
Builder unit.

Panzer IV Battlegroup: *Man -160, Fuel -30*
Available once Panzer Verbesserung and Artillerie Verbesserung have been completed
Enables call in of 3 Panzer IV Ausf. H to the battlefield.


From Kampftruppe Support: *Man -190, Fuel -15*

Infanterie Trupp: *Man -290*
Squad of 6 - Kar98k
Can be upgraded with Panzerfaust *Mun -20*
Has "Grenade" *Mun -25* ability
Basic infantry.

MG Trupp: *Man -260*
Squad of 3 - MG-42, MP40
Basic MG team.

Mortar Trupp: *Man -270*
Squad of 3 - 81mm Granatwerfer 34 Mortar, MP40
Has "Mortar barrage" and "Incendiarary barrage" *Mun -20* abilities
Basic Mortar team.

Aufklarer: *Man -340*
Squad of 3 - Kar98k
Has "Sniper Shot" *Mun -20* ability and can detect stealth units.
Scout unit.

VW Schwimmwagen: *Man -240*
Light recon vehicle
Equipped with an MG-42.


From Kampf Kompanie: *Man -200, Fuel -20*

Flammenwerfer Trupp: *Man -260*
Squad of 3 - 1 Flammenwerfer, kar98k
Close assault infantry.

Pak-40: *Man -320*
Squad of 3 - Pak-40, luger 9mm
Has "Camouflage" ability when in cover
Basic AT gun.

Raupenschlepper Ost: *Man -200, Fuel -15*
Tracked troop transport vehicle
Can carry 2 squads of infanrty, which can fire out from it
Has "Reach the Front" ability, providing a speed boost. *Mun -15*
 
Flammpanzer II "Flamingo": *Man -300, Fuel 45*
Close-combat, infantry support tank
Equipped with two Flammenwerfers and an MG-34
Has "Reach the Front" ability, providing a speed boost. *Mun -30*

Panzer III Ausf. J: *Man -320, Fuel -45*
Medium tank, effective against infantry and vehicles
Equipped with a 5cm KwK 39 cannon and 2 MG-34, one coaxial, one hull mounted
Can be upgraded with "Panzerfuhrer" to increase range *Mun -10*, and "side skirts" for improved defence *Mun -70*
Has "Smokescreen" ability. *Mun -30*


From Artillerie Kommand: *Man -185, Fuel -40*

Waffen SS Infanterie: *Man -380*
Squad of 5 - StG44, Gewehr 43
Can be upgraded with Panzershrek *Mun -75*
Has "Bundled Grenade" ability *Mun -35*
Can build sandbags
Heavy infantry.

Maultier Panzerwerfer 42: *Man -300, Fuel -30*
Mobile artillery
Equipped with 150mm Wurfgranate 41 rockets
Has "Panzerwerfer Barrage" ability.

Wespe: *Man -380, Fuel -40*
Self-propelled artillery
Equipped with 10.5cm leFH 18 light howitzer
Has "Howitzer Barrage" ability.


From Panzer Kompanie: *Man -250, Fuel -50*

SS Kompaniefuhrer: *Man -400*
Squad of 3 - 1 officer and 2 bodyguard - Luger 9mm, Stg44, Grenades
Has "Forward observation barrage" (rocket barrage available once Artillerie Command is built, *Mun -225*) ability. Also has area effect ability that strengthens nearby units morale
Command unit.

Jagdpanzer IV L/70: *Man -500, Fuel -90*
Anti-tank vehicle
Equipped with 7.5cm Pak 42 L/70 cannon and an MG-34
Has "Smokescreen" ability. *Mun -25*

Kugelblitz: *Man - 430, Fuel -40*
Anti-aircraft vehicle, effective against infantry
Equipped with 30mm Zwillingsflak 103/38 cannon and an MG-34.


Waffenkammer: *Man -100*

Panzer Verbesserung: Available once Kampf Kompanie is built, use this to enable production of the Panzer III medium tank. *Man -220, Fuel -40*   

Artillerie Verbesserung:
Available once Artilerie Kommand is built, use this to enable production building of Wespe self-propelled artillery. *Man -300, Fuel -35*

MP40 Verbesserung: Available once all other buildings are built, Replaces Infanterie Trupp Kar98ks with MP40s. *Mun -50*

Handgranate Verbesserung: Available once all other buildings are built, Grenades and Bundled grenades do more damage. *Mun -65*


Doctrines:

Luftwaffe Superiority:

Left Side: - Supply Drop, 2CP: Paradrop munitions, fuel and some support weapons in revealed territory. *Man -100*      
      - Fallschrimjager, 2CP: Paradrop Fallschrimjager in revealed territory. *Man -400*
      - Minengeschoss HEI Rounds, 2CP: Upgrade the Kugelblitz with ammunition even more deadly to aircraft and infantry.

Right Side: - Butterfly Bombs, 1CP: Blanket selected area with Butterfly anti-personnel mines. *Mun -100*
       - Strafing Run, 2CP: Call in Focke-Wulf 190 strafing run. *Mun -150*
       - Bombing Run, 3CP: Call in Ju 87 Stuka bombing run. *Mun -250*

Panzer Superiority:

Left Side: - Industrial Might, 1CP: Vehicle and tank production times are reduced.
      - Dig In, 2CP: German tanks gain the "Dig In" ability, reducing manoeuvreability for increased defence.
      - Pantherturm, 3CP: Enables Sturmpioneers and Mechaniks to build the Pantherturm turret.

Right Side: - Repair Crews, 2CP: Call a squad of Mechaniks to the battlefield. *Man 200*
             - AT Halftrack, 2CP: Deploy a Light AT Halftrack to the battlefield. *Man -310*
        - Panzerjager Tiger, 4CP: Deploy an Elefant heavy tank to the battlefield.
         
Urban Superiority:

Left Side: - Satchel Charges, 1CP: Sturmpionieres gain the "Satchel Charges" ability.
      - Entrench, 1CP: Sturmpionieres can now build slit Trenches.
      - Howitzer Emplacement,3CP: Sturmpionieres can now build 15cm sFH 18 howitzer emplacements.

Right Side: - Veteran Scouts, 1CP: Aufklarer gain the "Camouflage" ability
       - Street Fighting, 2CP: Infantry gains an attack bonus against garrisoned enemies.
       - Tiger-Morser, 5CP: Deploy a Sturmtiger assault tank to the battlefield.

Doctrine Units:


Fallschrimjager: *Man -400*
Squad of 5 - Kar98k
Has "Incendiary Grenades" *Mun -40* ability
Can be upgraded with FG42. *Mun -70* or Panzerschreck *Mun -70*

Mechaniks: *Man -200*
Squad of 4 - MP-40, wire cutters
Has "Satchel Charges" *Mun -45* and "Salvage Wreck" abilities.
Can repair vehicles.
Builder Unit that arrives in Raupenschlepper Ost transport vehicle.

Light AT Halftrack: *Man -310*
Effective against light vehicles
Equipped with 37mm PaK 25 cannon
Has "Tread Breaker" ability. *Mun -40*

Elefant:
Only one allowed on the battlefield at a time
Heavy tank effective against vehicles
Equipped with 8.8 cm PaK 43/2 L/71 cannon and an MG-34
Has "Smokescreen" ability. *Mun -30*

Sturmtiger:
Only one allowed on the battlefield at a time, can only be called in once
Heavy tank effective against buildings, infantry and tanks
Equipped with 38 cm Raketen-Werfer RW61 L/5.4 rocket launcher and an MG-34
Has "Fire Mortar" ability *Mun -200*. Also has "Smokescreen" ability. *Mun -30*

Panzer IV Ausf. H: *Man -1200*
Medium Tank effective against infantry and vehicles
Equipped with 75mm KwK 40 L/48 cannon and 2 MG-34, one coaxial, one hull mounted
Arrives with "Side Skirts", can be upgraded with an MG-34 gunner. *Mun -70*


Support Buildings:

Sandbags, Barbed Wire, Tank Traps, Mines, Slit Trenches,

Howitzer Emplacement: *Man -460, Fuel -80*
Contains a 15cm sFH 18 heavy field howitzer.
Has "Howitzer Barrage" and "Counter Battery Fire" abilities.

Pantherturm: *Man -400, Fuel -70*
A stationary Panther turret used as an anti-tank emplacement.

HMG Emplacement: *Man -250*
Standard MG Nest.

Kommunications Emplacement: *Man -225, Fuel -15*
When built in controlled territory secures the sector and grants a resource bonus.
Can be garrisoned by one squad and fired out of.

Aid Station: *Man -150*
Basic aid station, medic goes out to collect wounded troops in range.
When six have been collected spawns an Infanterie Trupp

Reperaturwerkstatt: *Man -150*
Basic repaid station, pionieres go out to repair damaged vehicles in range.
As Sturmpioneers cannot repair vehicles they must build these.

Rallying point: *Man -50*
Built by Sturmpionieres and provides a place for troops to retreat to that isn't the HQ.
Can be built anywhere in controlled territory.


Build Tiers:

HQ --> Kampftruppe Support --> Kampf Kompanie + Rallying Point --> Waffenkammer + Artillerie Kommand + Panzer Kompanie + Reperaturwerkstatt.


Aesthetics:

As the Ostheer are another German faction they need to be visually different and recognisable to the existing ones, so, re-skins.
The easiest way to do this would be to use the green uniforms the German armies used, as opposed to the blue of the Whermacht and Panzer Elite.
So Green, with a few "winter" looking aspects, some white helmets, a few fur collars here and there, and some new camo patterns should do the trick.
Something like this maybe http://easternfront.org/forums/index.php?topic=597.15

Also some replacement camo and skins for the vehicles would be cool, also based around a green/grey/yellow theme.
Something like this for example http://rodolphe.quemerais.free.fr/cms/index.php?option=com_easygallery&act=photos&cid=30&Itemid=33
As on the Eastern Front the Germans were the invading force so their buildings should represent a more mobile force.
So no more big concrete pillboxes like the Wehrmacht, a more improvised look would suit the Ostheer.
Similar to that of the americans, lots of sandbags and some more tent-like structures would fit the bill well.

Other Notes
So yeah, thanks for taking the time to read if you got this far :P

Cheers  :)

Offline HyperSniper999

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Re: Ostheer Army List (WIP)
« Reply #1 on: January 23, 2010, 07:07:35 PM »
Nice idea. ;)
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Offline Danius

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Re: Ostheer Army List (WIP)
« Reply #2 on: January 25, 2010, 07:06:49 PM »
Very well made thread, very easy to read and understand the ideas.

I like it.

Offline mawr

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Re: Ostheer Army List (WIP)
« Reply #3 on: January 25, 2010, 09:37:30 PM »
Im having a reason for including ss-waffen only in doctorine- it is because ss were sent after wehrmacht to kill civillians and other bad things i would make them as troops work good in attack8they had high morale) but also for defense they were among fierciest fighters in berlin(beside hitler jugend) so i would make them as elite units best equiped best trained but also they would cost much and they would have an limit (if youz wanted to be SS you needed to be Aryan race...)
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Offline Gerrit 'Lord Rommel' G.

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Re: Ostheer Army List (WIP)
« Reply #4 on: January 25, 2010, 10:28:19 PM »
I have some questions about this concept:
1.) Why should i build Flammenwerfer Trupp OR
Flammenpanzer II Flamingo? Both are flamethrower,
same job BUT one is armored and one not that is
not a hugh reason for me to build the one when the other one is cheaper.

2.) Why should i build the Panzerwerfer 42 OR the Wespe?
Both are a "KIND" of Artillery AND both are effective against soft targets and
entrenched enemys. So i dont see an argument to build
this unit or the other one.

3.) What would u say me when i would asked u: What is the special NEW think of your Ostheer doctrines?
I just see old ideas with a "new optic".
;) Strafing run with with Typhoon...oh sry man...with FW 190 ;)

So sry man, but i cant see a new unique Ostheer.

Horrido!
« Last Edit: January 25, 2010, 10:29:59 PM by Lord Rommel »
May the force be with you.