Company of Heroes: Eastern Front

Author Topic: The new concept Ostheer  (Read 7625 times)

Offline RaIn19

  • Guard
  • ***
  • Posts: 216
    • View Profile
The new concept Ostheer
« on: January 01, 2010, 12:26:24 PM »
Greetings to all!! I have thought up the concept Ostheer. In advance I apologise for not clear phrases, translated by means of the program.

Staff.
Staff - your field office. Without a staff you can lose fight.

Engineers.
Engineers are the basic labour of an axis. They build buildings, strengthenings, can mine territory.

The officer.
The officer is the staff worker, it has pair of unique abilities for defence of your base.
___________________________________________
Barracks.
In barracks your armies can have a rest and receive new arms.

Field gendarmerie.
Field gendarmes are easy infantry. They are numerous, but have poorly fighting experience.

Grenadiers.
Grenadiers are a basis of army of an axis. They are tempered in many fights and are an example for all armies.

The sniper.
The sniper is a well-aimed marksman who almost never misses.


Group of physicians.

Medical assistants of a red cross - fine scouts. The enemy cannot them a misfortune while they will not open fire. Also they can treat nearby friendly soldiers standing with them.

___________________________________________
Arsenal.
In an arsenal your armies can receive heavy arms.

Machine gun MG34.
MG34 It is already morally obsolete but still remains very effective.

Heavy mortar sGrW42.
This 120mm the mortar can destroy even the most reliable strengthenings of the enemy.

Anti-tank tool Pak 38.
Pak 38 is one of the most widespread anti-tank guns in German army.

Anti-tank gun PzB 39.
PzB 39 can erase an enemy armour in dust!
--------------------------------------------------------
Heavy machine gun MG42.
MG42 With ease destroys enemy infantry.

Heavy anti-tank gun Pak 40.
75мм tool Pak 40 will destroy the tank Sherman from the first shot.
_______________________________________
Garage.
Your armoured cars are served in garage.

Easy anti-tank cross-country vehicle SdKfz.251/9.
SdKfz.251/9 Bears on itself shortly ствольное 37мм the tool. Many enemies thought that 37 mm are is old. They so thought...

Panzerwerfer 42 Auf. Sf.
Cross-country vehicle Panzerwerfer 42 is mobile artillery. This car shoots ten incendiary rockets on district.

Reconnaissance car SdKfz.231.
Basic purpose SdKfz.231 is conducting investigation and support of offensive groups.
___________________________________________
Hangar.
Hangar - a place for service of tanks.

Self-propelled Anti-tank tool Marder II.
Easy and maneuverable Marder II can shoot on an enemy armour from apart.

Average tank PzKpfw III Aust F.
Panzer III it is armed 50мм by a gun and a large-caliber machine gun. It is intended for destruction of easy tanks of the enemy.
 

Easy tank PzKpfw I Ausf A.
Antipersonnel tank PzKpfw I is armed by two easy machine guns MG-13. It will destroy enemy infantry if it will not be final at it sticking grenades...

SdKfz 179 Bergepanther.
Bergepanther - the car of engineering armies. It is analogue of the well-known English armoured troop-carrier of the Kangaroo...
--------------------------------------------------------
Easy tank PzKpfw II Ausf F.
Armed 20mm automatic gun PzKpfw II on time mows enemy infantry.

Average tank PzKpfw IV Ausf G.
PzKpfw IV is the basic unit of armoured armies of Germany.

Self-propelled Anti-tank tool SdKfz 164 «Nashorn».
Heavy self-propelled tool "Nashorn" with ease punches any reservation...
___________________________________________
Outpost.
Engineers and grenadiers can erect outposts. The outpost can initially contain 4 people

It has improvements:

1. Komand point.

Now your outpost contains 12 foreheads (!). On each side from it there are trenches in which your soldiers can sit down.
2. Position MG42.
In outpost calculation of machine gun MG42 is located, therefore it can carry out pillbox function. Thus it cannot contain soldiers.

Also medical assistants of a red cross can build first-aid posts.
________________________________________
All know that Ostheer - initially army of times 1941-1942 But, on a fight course, after a number of improvements, Ostheer catches up with other fractions.
Improvement of Ostheer occurs by improvement of the basic buildings. In total in each building 3 levels of improvements.


Barracks:
1 level - gives the chance creations of grenadiers.
2 level - the infantry receives MP40 (initially soldiers are armed by carbines).
3 level - the infantry receives sheaves of grenades, Faustpatrones, incendiary pomegranates.

Arsenal:
1 level - MG34 is replaced on MG42.
2 level - Pak 38 is replaced on Pak 40.
3 level - to all calculations add the fourth fighter.

Garage:
1 level - opens possibility of creation Panzerwerfer 42.
2 level - yours SdKfz 231 becomes SdKfz 232. On it the radio station which increases radius of the review is established and allows to create Goliaths.
3 level - now Panzerwerfer 42 and SdKfz.251/10 can be dug round by bags with sand. Thus at SdKfz.251/9 force of the main tool, and at Panzerwerfer 42 radius of bombardment decreases. But at them protection many times over raises.

Hangar:
1 level - PzKpfwI is replaced on PzKpfw II.
2 level - PzKpfw III is replaced on PzKpfwIV.
3 level - Marder II is replaced on SdKfz 164 «Nashorn».


The veterancy will become by a principle wehrmacht in a staff, but only after creation of the officer!



Doctrines:

Support of land forces

Artillery:
                 
1. At tools experts.           
To commands of mortars and anti-tank guns put the skilled expert-tipper-of. With its help range (at anti-tank guns) and the defeat area (at a mortar) increases. 2хр
                     
2. Stationary artillery.     
On front of profit of a howitzer sFK 18! Now you can establish them in the field of fight. 2хр     
                     
3. "Wasp"           
Now you can cause mobile artillery SdKfz 124 "Wespe". 3хр

Supply:

1. Gewehr 41
In connection with a considerable quantity autoloading at rifles at the opponent, your fighters have received Gewehr 41. Now your field gendarmerie can be armed by this weapon of distant fight. 1хр.

2. In glory of a Reich!
Our factories began to make twice more ammunition! Now at all your divisions special possibilities have a smaller recharge (from grenades to a volley rockets). 2хр

3. Art support.
Now you can direct a powerful artillery volley in the specified area. 2хр.

Support of armies of a special purpose

Landing:


1. Mountain arrows.
In back to the enemy mountain arrows on gliders land. They can be armed MP40 for near fight, or Gewehr 41 for the distant. 2хр
         
2. Attack from air.
Now you can direct the purpose for fighter Messerschmitt Bf.109. Planes fly by low-level flight over infantry of the enemy and carry away pair of lives with itself in the sky. 2хр               
                 
3. Ammunition.
In the specified point on the map the glider with heavy arms is dumped. Use it with mind! 2хр.

Armies СС


1. Propagation.

The fighters inspired with performance of the Fuhrer, are less susceptible to suppression and also shoot more precisely. 1хр.

2. Zondercommandos.
These fighters - skilled saboteurs. They are not so effective in fight, as usual soldiers. But they can compel to recede, spray the opponent poisoning gas, to put a charge with napalm. 2хр

3. Pride of Germany.
To you pride of armoured divisions СС is directed to the help - heavy tanks PzKpfw V Ausf G "Panther".3хр


Support of high technologies


Technics:


1. We see far, we shoot straight!. 
Thanks to new optical adaptations at our tanks accuracy and range of shooting is increased! 2хр

2. The armour hunter.        
At your order the newest JagdPz IV. These fighters of tanks easy finish with English Sherman Firefly! 3хр

3. Uncle Fedja.
Now you can cause three heavy fighters of tanks Panzerjäger Tiger (P) "Elefant"! 3хр.                     
                     


The weapon:

1. Automatic machines.
Your grenadiers have got access to new assault rifles StG-44. 1хр

2. A thunder-storm of tanks.
Your grenadiers can be equipped now with grenade cup discharges Panzershrek. 1хр

3. On a breach.
Now your engineers can be armed by one pistol-grenade cup discharge Kampfpistole. 3хр
« Last Edit: January 01, 2010, 05:16:30 PM by RaIn19 »

Offline Ghost

  • Beta Testers
  • Commissar
  • *
  • Posts: 365
    • View Profile
Re: The new concept Ostheer
« Reply #1 on: January 01, 2010, 03:19:56 PM »
I tried to translate it, but there are still some things i don't understand  ;)


Staff.
Your HQ.

Engineers
The basic workers of the Ostheer. They construct buildings, defenses, can lay mines.
Abilities:
*Salvage (gathering ammunitions from wrecks)
Weapons:
*MP-40
*Flame thrower Flammenwerfer 35 (upgrade)
*Mine detector (upgrade)


Officer
The officer is the staff worker, it has unique abilities for the defence of your base.
Abilities:
*Supervision
*Propaganda
*Reinforcements (an emergency call of a small fighting group of a reserves for base defence)
Weapons:
*Luger

___________________________________________
Barracks.
In barracks your armies can have a rest and receive new arms.

Field gendarmerie.
Field gendarmes are basic infantry. They are numerous, but have poorly fighting experience.
Abilities:
*Panzerfaust
*Incendiary grenade (upgrade);
Weapons:
*K98k;
*MP-40 or Gewehr 43 (upgrades)


Grenadiers.
Grenadiers are the regular infantry. They have combat experience and are an example for all armies.
Abilities:
???Sheaf of grenades Stielhandgranate (after improvement);
*Panzerfaust (upgrade)
*Stielhandgranate
Weapons:
*K98k
*LMG-42 (upgrade)
*Panzershreck (upgrade)
*StG-44 (upgrade)


The sniper.
The sniper is a well-trained marksman who almost never misses.
Weapons:
*scoped K98


Medics.
Medical assistants of the red cross - fine scouts. The enemy will not attack them until open fire. Also they can treat nearby friendly soldiers.
Abilities:
*Heal
*Construct a first-aid post
*Jerk ???
Weapons:
*K98k
*MP-40 (upgrade)

___________________________________________
Arsenal.
In the arsenal your armies can receive heavy weapons.

Machine gun MG34.
Even though there is a newer version it still remains very effective.

Heavy mortar sGrW42.
This 120mm the mortar can destroy even the most reliable defenses of the enemy.

Anti-tank tool Pak 38.
Pak 38 is one of the most widespread anti-tank guns in German army.

Anti-tank gun PzB 39.
PzB 39 can erase an enemy armour in dust!
:Abilities:
*Ambush
--------------------------------------------------------
Heavy machine gun MG42.
Easily destroys enemy infantry.

Heavy anti-tank gun Pak 40.
75mm Pak 40 will destroy a Sherman tank with the first shot.
_______________________________________
Garage.
Your armoured cars are built form the garage.

Basic anti-tank halftruck SdKfz.251/9.
SdKfz.251/9 is equipped with a 37mm AT-gun. Many enemies thought that the 37mm gun is old. They so thought...

Panzerwerfer 42 Auf. Sf.
Halftruck Panzerwerfer 42 is a mobile artillery. It shoots ten incendiary rockets on the target area.

Scout car SdKfz.231.
The SdKfz.231 is designed for scouting and supporting offensives.
Abilities:
*deploy Goliath (upgrade needed)
___________________________________________
Hangar.
Deploy tanks.

Self-propelled Anti-tank tool Marder II.
The simple and very maneuverable Marder II can attack an enemy armour from distance.
Abilities:
*Stationary firing position

Medium tank PzKpfw III Aust F.
The Panzer III is armed with a 50mm gun and a large-caliber machine gun. It is designed for the destruction of light enemy tanks.

Light tank PzKpfw I Ausf A.
The antipersonnel tank PzKpfw I is armed with two simple machine guns MG-13. It will destroy enemy infantry unless they destroy it with sticky grenades...

SdKfz 179 Bergepanther.
The Bergepanther is analogue of the well-known English armoured troop-carrier of the Kangaroo...???
--------------------------------------------------------
Light tank PzKpfw II Ausf F.
Armed with a 20mm automatic gun the PzKpfw II can easily chop down enemy infantry.

Medium tank PzKpfw IV Ausf G.
The PzKpfw IV is the basic unit of armoured forces of Germany.

Self-propelled Anti-tank gun SdKfz 164 «Nashorn».
The heavy self-propelled gun "Nashorn" will easily destroy any enemy tank...
___________________________________________
Outpost.
Engineers and grenadiers can construct outposts. The outpost can initially take 4 soldiers inside.

It has improvements:

1. Command point.
Now your outpost contains 12 spots (!). On each side from it there are trenches in which your soldiers can sit down.
2. MG42 position.
A machine gun MG42 is added but it cannot contain soldiers anymore.

Also medical assistants of a red cross can build first-aid posts.
________________________________________
All know that the Ostheer was the army of 1941-1942. But, on a fight course, after a number of improvements, Ostheer catches up with other fractions.
Improvement of Ostheer occurs by improvement of the basic buildings. In total in each building 3 levels of improvements.

Barracks:
1 level – Enables Grenadiers.
2 level - the infantry receives MP40 (initially soldiers are armed with carbines).
3 level - the infantry receives sheaves of grenades, фаустпатроны ???, incendiary granates.

Arsenal:
1 level - MG34 is replaced by MG42.
2 level - Pak 38 is replaced by Pak 40.
3 level - all weapon teams get a fourth fighter.

Garage:
1 level - Enables Panzerwerfer 42.
2 level - your SdKfz 231 becomes a SdKfz 232. This will add additional radio equippment  which increases the line-of-sight and allows to create Goliaths.
3 level - now Panzerwerfer 42 and SdKfz.251/10 can be dig-in and the damage of the SdKfz.251/9  and the range of the Panzerwerfer 42 increases.

Hangar:
1 level - PzKpfwI is replaced by PzKpfw II.
2 level - PzKpfw III is replaced by PzKpfwIV.
3 level - Marder II is replaced by SdKfz 164 «Nashorn».


The veterancy will become by a principle wehrmacht in a staff, but only after creation of the officer! ???


Doctrines:

Support of land forces

Artillery:

1. Firing experts.
Increases the range of mortars and AT-guns. 2хр

2. Stationary artillery.
Build a howitzer sFK 18! 2хр

3. "Wasp"
Now you can call a mobile artillery SdKfz 124 "Wespe". 3хр


Supply:

1. Gewehr 43
Your soldiers will receive the Gewehr 43. Now your field gendarmerie can be armed with this weapon. 1хр.

2. In glory of a Reich!
Our factories have doubled their ammunition production! Now at all your divisions special abilities have a smaller cool-down (from grenades to a volley rockets). 2хр

3. Artillery support.
Now you can direct a powerful artillery volley to a specified area. 2хр.

Support of armies of a special purpose

Landing:

1. Mountain arrows.
In back to the enemy mountain arrows on gliders land. They can be armedwith MP40 for close combat, or Gewehr 41 for the longe range combat. 2хр

2. Attack from air.
Now you can call for the MG-fighter Messerschmitt Bf.109. 2хр

3. Ammunition.
In the specified point on the map the glider with heavy arms is dumped. Use it with mind! 2хр.


Waffen-SS:

1. Propaga.
The fighters inspired by performance of the Führer, are less suppressible and also shoot more precisely. 1хр.

2. Sonderkommandos.
Skilled saboteurs. They are not as effective in combat as usual soldiers. But they can compel to recede???, spray the opponent with poison gas, to put a charge with napalm. 2хр

3. Pride of Germany.
Call a heavy PzKpfw V Ausf G "Panther".3хр


Support of high technologies

Technics:

1. We see far, we shoot straight!
Thanks to new optics our tanks accuracy and range of shooting is increased! 2хр

2. The armour hunter.
Call a new JagdPz IV. These tankhunters easy finish with English файрфлаями???! 3хр

3. Elefant.
Call up to 3 Panzerjäger Tiger (P) "Elefant"! 3хр



Weapons:

1. Automatic rifles.
Your grenadiers have got access to new assault rifles StG-44. 1хр

2. A thunder-storm of tanks.
Your grenadiers can now be equipped with Panzershrecks. 1хр

3. On a breach.
Now your engineers can be armed with one pistol-grenade Kampfpistole. 3хр
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline RaIn19

  • Guard
  • ***
  • Posts: 216
    • View Profile
Re: The new concept Ostheer
« Reply #2 on: January 01, 2010, 05:14:58 PM »
As I have understood arms and possibilities were superfluous :)
Now about not clear:

Quote
Officer
The officer is the staff worker, it has unique abilities for the defence of your base.
Abilities:
*Supervision
*Propaganda
At officer Ostheer the same possibilities as well as at officer Wehrmacht for an exception of possibility of a call of a reinforcement.

Quote

Medics.
Medical assistants of the red cross - fine scouts. The enemy will not attack them until open fire. Also they can treat nearby friendly soldiers.
Abilities:
*Heal
*Construct a first-aid post
*Jerk ???
Weapons:
*K98k
*MP-40 (upgrade)

Medical assistants of a red cross can treat воиска on the move, build first-aid posts for приноса wounded men, faster start to run for some time.

Quote

SdKfz 179 Bergepanther.
The Bergepanther is analogue of the well-known English armoured troop-carrier of the Kangaroo...
In reality Bergepanther was car of engineering armies. In my version Ostheer it is unique an armoured troop-carrier which can be used as well as British "Kangaroo".


Quote
The veterancy will become by a principle wehrmacht in a staff, but only after creation of the officer!
About veterancy at me is not present while ideas ::)

Quote
3. Elefant.
Call up to 3 Panzerjäger Tiger (P) "Elefant"!
And what for you have changed the name?) Uncle Fedja( или Дядя Федя) - So this tank named the Soviet tankmen.
« Last Edit: January 01, 2010, 05:21:25 PM by RaIn19 »

Offline Loupblanc

  • Mr. Spam
  • *
  • Posts: 1294
    • View Profile
Re: The new concept Ostheer
« Reply #3 on: January 01, 2010, 06:05:14 PM »

 Long read, but, right off the bat, a few flaws :
 
 Medics/medical assistants, fine. But 'Fine scouts because
 the enemy will not attack them until open fire?' You'd have
 to reprogram the OTHER faction AIs which is automatic fail.
 (Not in mandate/kills 'vanilla' vision).
 
 And, call up to 3 JagElephants? Er... When Wehr is limited
 to 1? It's like making a USA faction which can call 3
 pershings.

 I'm sure everyone wants to play Chess with only Queens
 on their side, and as many Queens as the other has pawns,
 but I dare guess it'd make poor gameplay, yes?

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline RaIn19

  • Guard
  • ***
  • Posts: 216
    • View Profile
Re: The new concept Ostheer
« Reply #4 on: January 01, 2010, 06:20:03 PM »
AI will use medical assistants of a red cross as physicians instead of as scouts

With quantity Elefants the truth search - now I will change.

About chess I am bad понел - likely the program has incorrectly translated.
I do not think that at Ostheer too many "Queens". At least at once...
If to look on the technician that at Ostheer there were normal tanks, it is necessary to spend a number of improvements...

Offline Marder

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: The new concept Ostheer
« Reply #5 on: January 03, 2010, 12:08:47 PM »
Interesting Bergepanther idea. Can you tell more about it?
I understand you intend it to work as half Bergetiger and half Kangaroo. Are the men inside supposed to be pioneers that we can unload when we need them?

(He he I used "spell check" and Beekeeping is more in fashion than any Bergepanzer)

Offline RaIn19

  • Guard
  • ***
  • Posts: 216
    • View Profile
Re: The new concept Ostheer
« Reply #6 on: January 03, 2010, 06:06:01 PM »
In general the basic difference Bergepanter from "Kangaroo" is presence of a normal machine gun. On some updatings Bergepanther established 20mm an automatic gun.
I think, it is possible to use updating with a gun but to make weaker reservation than at "Kangaroo". In the rest they are identical under characteristics and by possibilities.
Bergepather it was initially used as DEMAG.
Therefore it is possible to add possibility repairings the destroyed technics
« Last Edit: January 03, 2010, 07:21:59 PM by RaIn19 »

Offline cyberdaemon

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: The new concept Ostheer
« Reply #7 on: January 04, 2010, 12:04:17 PM »
I dont recall germans using a gas in the war and i also cant remember them using gliders.Some people even suggest german paratroopers being dropped , but they didnt use paratrooper attacks sense Crete.All luftwaffe ground forces stayed on the ground sense then :P However soviets did use paratrooper attacks and even could drop partisans behind enemy lines.

Offline bastex

  • Guard
  • ***
  • Posts: 153
  • we enforce soviet will
    • View Profile
Re: The new concept Ostheer
« Reply #8 on: January 04, 2010, 01:04:59 PM »
cyber the luftwaffe did use airborn infantry and gliders
thats how they got into the untakeble fortress of ebenemal
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline RaIn19

  • Guard
  • ***
  • Posts: 216
    • View Profile
Re: The new concept Ostheer
« Reply #9 on: January 04, 2010, 02:06:12 PM »
I have simply thought that for saboteurs, especially German, poisoning gas will be pertinent. Who can knows, Germans conducted tests of cars at which the exhaust pipe has been connected to passenger branch a special tube. As a result, all passengers sitting in such car, were dead by the end of a trip because of a poisoning with exhaust gases.
Means, such poisoning gas could be used by real German saboteurs.

There is a Soviet film "Clearing" about the Second World War. In this film just in one episode Germans landed on gliders. I think, for mountain marksmen disembarkation to gliders is ideal.

Offline ford_prefect

  • Mr. Spam
  • *
  • Posts: 1232
    • View Profile
Re: The new concept Ostheer
« Reply #10 on: January 05, 2010, 05:41:05 AM »
"Long read, but, right off the bat"
now you know how we feal and dread whenever we see your name on the forum...