Company of Heroes: Eastern Front

Author Topic: German Ostheer (New Concept)  (Read 5561 times)

Offline Alexander 'ApeMen' J.

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German Ostheer (New Concept)
« on: November 07, 2009, 07:23:53 PM »
Eastern Army / Ostheer


Command bunker / Kommandobunker (HQ)

Pioneers (3 man with MP28) Can repair vehicles, build sandbags / Stache wire and bunkers (Doktrin depends more building)

Kübelwagen (can conquer sectors and a troop of sappers Invite)

Extension of the bunker sector (For the bunker modules no pioneers needed but you need all bunker to come to T4)

The Führer Commanding! / Das ist ein Führer Befehl!
(Something that makes the Ostheer this unique is the Fühererbefehl the doctrine has been subsequently amended. All go up to the point of built-up experience points lost)

Supply trucks (Opel Blitz)
(The Ostheer trucks which Ammunition or fuel can be delivered to any location to build, which will then produce ammunition or fuel. The trucks should be limited to 3-4.)

Air supply / Luftversorgung
after the reseach of Feldwebel and Sumpftarnmuster you can explore the air supply.
This allows you to summon a Junkers Ju 252 which dropped ammunition and fuel.
the random determines how much is being thrown.
(only in conjunction with Luftwaffe Doctrine)


Weapons Bunker / Waffenbunker (T1)

Explore Stielhandgranate
Explore MG42

Landser (6 man with Kar98k)
(Has the ability against ammunition cost to shot with the Panzerbüchse 39. Can you build sandbags and barbed wire)
Upgrades: G43 (3 men get the G43, 3 to keep the Kar98k)
          MP40 (all get the MP40)

MG34 Squad (5 men)
(Heavy MG) (After upgrade there is a MG42 Squad with 4 men)


Support Bunker / Unterstützungsbunker (T2)

Explore Paramedics / Sanitäter (+1 men)
(After the ambulance has been researched all troops will be equipped with a single unarmed medic who heal them while they are not in combat. (Lost units will not be replacing!))

Officer / Offizier (officers may be linked to a troop. squad battle force is increased by 10% at vet 1. From vet 2 the squad is more resistance to suppress. From Vet 3, the officer may order an artillery beat)
(only in conjunction with Luftwaffe Doctrine)

Sniper / Scharfschütze (only in conjunction with Luftwaffe Doctrine)

Grenadiers / Grenadiere (5 men equipped with G43)
(Could just as Landser throwing grenades)
Upgrades: Light MG42 (Only one person gets the light machine gun)
Upgrade: Rifle Grenade device / Gewehrgranatgerät
(After upgrading to the rifle grenade device you have the choice between three types of ammunition which is a specialization of the rifle grenades squats)
only 2 men get the rifle grenade device
1. High-explosive munitions / Spreng-Munition (Used for engaging targets behind cover, in trenches, bunkers and houses. The maximum range is 280m)
Has the ability against ammunition cost to shoot a long-range shot. (Long-range shot with AZ 5071 "Brennzünder" was used for distances up to 500m)
2. Tank Ammunition / Panzer-Munition (The Grenade tank shell 40 serves to combat armored targets)
The Great Armored Rifle Grenade (GGP40) had a forward detonation, and punctured with a impact angle of 60° an armor of 80mm.
Optimal distance range is 100m with stationary targets and 75m at moving targets.
3. Special Ammunition / Spezialmunition (The Gun Smoke Grenade 42 serves to smoke out own positions or take the attacking enemy's view of its own position)
Has the ability against ammunition cost to shoot a rifle "flashbang / Gewehrblendgranate 42".
The grenade was used to take enemy tanks the sight and thereby achieve a tactical advantage.

New:

Grenadiers can be linked to tanks.
Tanks now slow down so the infantry can follow. On each side of the tank there are two grenadiers and one secures to the rear.
(only in conjunction with Heeresgruppe Nord Doctrine)

Panzerkampfwagen II (upgrade: Flame Thrower Tank/ Flammwagen)

7,5-cm-PaK 41 (4 Men)

Armored Car / Panzerspähwagen Sdkfz 231

Transporter Opel Blitz (Can Invite 3 Squads)

Explore Feldwebel (+1 men)
The Feldwebel is equipped with a stg44 and can incite men impute to him.
both Landser as well as Grenadiers get Feldwebel assigned to.
(only in conjunction with Luftwaffe Doctrine)


Storm shelter / Sturmbunker (T3)

Explore Sumpftarnmuster 43/44 (New Skins)
Grenadiers who are built after the research obtain the Sumpftarnmuster 43/44 which gives them a coverage bonus.
(only in conjunction with Luftwaffe Doctrine)

Sturmpanzer IV "Brummbär"
(Comparable to the British Army each shot costs ammunition like the Avre (only in conjunction with Heeresgruppe Nord Doctrine))

Panzerkampfwagen III Ausführung "J"

StuG III model "F"

Panzerkampfwagen IV "Bridgelayers / Brückenleger"
(This unfortunately I'm not sure whether we can implement it at all)

Panzerhaubitze Wespe (maximum 3 simultaneously (prerequisite Einsatzgruppe Panzer Elite Doctrine))


Tank Bunker / Panzerbunker (T4)

Explore fog canister for Tiger tanks
(comparable to the fog of Sherman (Only in the Heeresgruppe Nord Doctrine))

Panzerkampfwagen IV model "F"

Panzerkampfwagen V Panther model "A"
(prerequisite Einsatzgruppe der Panzerelite)

Panzerkampfwagen VI Tiger I model "E"
(prerequisite Heeresgruppe Nord Doctrine)






Doctrine Trees


Air Force / Luftwaffe

(left)

Paratrooper / Fallschirmjäger (5 man) (2CP)
(a Ju 52 sets off over the battlefield, a squad of paratroopers)
Can throwing explosives
Upgrades: FG42 (Only 2 man get the FG 42, the rest keeps the Kar98)

The sky belongs to us / Der Luftraum gehört uns (3CP)
(A Messerschmitt Bf 109 secures the airspace. Gliders and Parachuting and enemy aircraft at the aiiled forces shot down for a period of 20-30sec but it does not attack ground targets. if 2 gliders or paratroopers are used at the same time on different spots then only one can be attacked.)

StuKa (4CP)
For a short peroid of time Ju 87 StuKas fly over the battlefield and attack every enemy spotted.


(Right)

Propaganda flight / Propagandaflug (1CP)
(Propaganda leaves are dropped on a sector. All enemy units in it are easier to suppress and have a worse accuracy.

Ostwind (3CP)
(The Ostwind comes from outside the map on the battlefield to support the troops in battle)

Flak 88 (2CP)
(Pioneers can now build the 88 Flak)



Panzer Elite / Einsatzgruppe der Panzerelite

(Left)

Panzer Elite Elite Squad (2CP)
(Equipped with StG44 and the ability to camouflage themselves and to repair vehicles)
Upgrades: Panzerschreck

2 armored car (SdKfz 222 model B) (3CP)
(2 SdKfz 222 are deployed to support the rapidly advancing troops)

Barrage / Trommelfeuer (4CP)
(The Pioneers are now in a position to construct the 10.5-cm leFH to 18/40)


(Right)
Marsch Marsch (1CP)
(units of the Panzer Elite can now Sprint (prerequisite not camouflaged))

Wolfram Armor-piercing ammunition / Hartkernmunition (3CP)
(All tanks are loaded with armor-piercing ammunition)

Jagdpanzer VI Tiger (5CP)
(I would prefer if the Jagdtiger comes to the terror doctrine of the Wehrmacht and the King Tiger to the Ostheer. Should this not be the case the Jagdtiger remains at the Ostheer (Regardless of whether King Tiger or Jagdtiger, he can be called only once)



Army Group North / Heeresgruppe Nord

(Left)

Assault pioneers (replace 2CP)
(Existence of 4 man with Beretta M1938, replaced the pioneers from the HQ)
(Assault engineers can build improved tank traps and affixed explosive devices to buildings. In addition, thes can fix quickly and lay mines.
Otherwise, the Pioneers can be the same as the pioneers of Ostheer normel)
Upgrade: Flame Thrower (Only one gets a flamethrower)

Supplies from the Reich (3CP)
(Landser can now use the anti-tank rocket for free)

Panzerwerfer 42 "Maultier" (4CP)
Call in a Panzerwerfer 42. Max 3 at the same time on the battlefield.



(Right)

SdKfz 234 Armored Car / Panzerwagen "Puma" (2CP)
Upgrade: 50mm cannon
(to relief the troops at the front the Oberkommando sends an armored car "Puma")

New support for soldier front / Neue Landser für die Front (3CP)
(Due to the massive convocation of new soldiers to the front where massive costs for the Landser permanently reduced by 25%)

Jagdpanzer Elefant (5CP)
(The elephant is a very powerful weapon. However, it can be called only once since his number was very limited)




Ostheer Vet System

Infantry

Infantrymen received for the continued survival of your a veteran status.
This is graded. Each of the infantry squad has already survived 4min gets 1st Vet. After 6 minutes, he is 2nd Vet.
The special thing about it after Vet 2, the automatically veteran system stops here and the inf hitherto only been more resistant.
To get to Vet 3 the infantry squad have to destroyed 3-4 full squads enemy infantry. After this the squad get the iron cross to earn a bonus damage.
Should a squad received the iron cross even before the 10th minute, he has merely classify the damage bonus but not the better resistance of the first veterans.
they are only after the 10th min unlocked.



Tanks

for tanks, I have another system provided

Tanks receive no automatic veterancy!
A tank is replaced after 2 vehicle (whether tank or half-track) 1st veterancy (Panzerkampfwagenabzeichen Bronze).
From now on, the tank only received Veterancy against enemy tanks!
After 3 more tank kills he receives 2nd Veterancy (Panzerkampfwafenabzeichen Silber).
4 kills later 3rd Veterancy (Panzerkampfwaqgenabzeichen Gold).
Instead of the small points which indicate the veteran status should be there, each of the badges.

A little extra
The Panzer Panther, Tiger and Elephant still have a 4th Veterancy.
After the 15th destroyed tank they received the Knight's Cross.
this should be a special ability to be unlocked which is made available only veteran 4th




Edit:

My new idea for tanks and halftracks

I'm not sure whether it would be to implement this but I thought it interesting to me
that the Ostheer needs only menpower and little ammunition to build tanks and halftracks. as a balancing for this the vehicles consume fuel whenever they move.
It should be individualized for each vehicle. For example a simple halftrack have only a small consumption while a tiger tank should have the highest consumption.
the values of consumption are questionable. Now the question what do you say to that?


spike
« Last Edit: February 01, 2010, 09:33:01 PM by evilSpike »



Offline Voop_Bakon

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Re: German Ostheer (New Concept)
« Reply #1 on: November 07, 2009, 08:29:03 PM »
Just a few questions:

1.
Quote
Supply trucks (Opel Blitz)
(The Ostheer trucks which Ammunition or fuel can be delivered to any location to build, which will then produce ammunition or fuel. The trucks should be limited to 3-4.)

Is this like securing points, or like the munitions halftrack of the PE?

2. The Paramedics: heal over time, or British triage center type healing (pay x munitions for a good healing)?

3.
Quote
Panzerkampfwagen II (Flame Thrower Tank/ Flammwagen)

Do you need to purchase an upgrade, or is it built with flame throwers?

And finally, your right wing of the Luftwaffe doctrine need a bit more inspiration. Add in a vet system as well.

Over all not a bad concept, though its a bit too similar to the current Wehrmacht. Actually, this looks a lot like the Wehrmacht from the Blitzkrieg mod

Offline Alexander 'ApeMen' J.

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Re: German Ostheer (New Concept)
« Reply #2 on: November 07, 2009, 09:00:50 PM »
Just a few questions:

1.
Quote
Supply trucks (Opel Blitz)
(The Ostheer trucks which Ammunition or fuel can be delivered to any location to build, which will then produce ammunition or fuel. The trucks should be limited to 3-4.)

Is this like securing points, or like the munitions halftrack of the PE?

2. The Paramedics: heal over time, or British triage center type healing (pay x munitions for a good healing)?

3.
Quote
Panzerkampfwagen II (Flame Thrower Tank/ Flammwagen)

Do you need to purchase an upgrade, or is it built with flame throwers?

And finally, your right wing of the Luftwaffe doctrine need a bit more inspiration. Add in a vet system as well.

Over all not a bad concept, though its a bit too similar to the current Wehrmacht. Actually, this looks a lot like the Wehrmacht from the Blitzkrieg mod

1. like the halftracks of the pe

2. heal all the time als long as the squad stood still. in combat or moving nothing happend.

3. flame thrower upgrade.


« Last Edit: December 20, 2009, 03:02:25 AM by evilSpike »



Offline Alexander 'ApeMen' J.

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Re: German Ostheer (New Concept)
« Reply #3 on: November 14, 2009, 03:58:08 PM »
Update: Changes to the gerenadiers and medic
officer and snipers are be bound by the Luftwaffen doctrin

Update: Veterans
« Last Edit: November 22, 2009, 01:49:57 AM by evilSpike »



Offline Alexander 'ApeMen' J.

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Re: German Ostheer (New Concept)
« Reply #4 on: December 15, 2009, 03:25:16 PM »
Update: new idea for tanks and halftracks



Offline bastex

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Re: German Ostheer (New Concept)
« Reply #5 on: December 17, 2009, 11:22:30 PM »
hmm i think that could be possible its like a upkeep as inf has mp tanks have fuel fight ?
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline Toorstain

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Re: German Ostheer (New Concept)
« Reply #6 on: December 18, 2009, 04:23:55 PM »
The idea of getting vet after time was pretty good, but I would like to see the squads getting vet when they take casualties.

but maybe only by enemy fire, so noone kills their own soldiers.

Offline Alexander 'ApeMen' J.

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Re: German Ostheer (New Concept)
« Reply #7 on: January 16, 2010, 05:52:29 PM »
hmm i think that could be possible its like a upkeep as inf has mp tanks have fuel fight ?

yes that was my idear



Offline Spartasman

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Re: German Ostheer (New Concept)
« Reply #8 on: January 16, 2010, 07:58:22 PM »
i like the rifle grenades idea, it would be a real help for infantry against tanks and stuff, i just hope its accurate.

Offline Alexander 'ApeMen' J.

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Re: German Ostheer (New Concept)
« Reply #9 on: February 01, 2010, 08:51:01 PM »
I've made a few changes again
especially the Air Force players were disadvantaged until now


At Army Group North doktrin grenadiers can be linked to tanks

The luftwaffe uses more the infantry because they have no heavy tanks!
So they get a good Infantry bonus.


I'm curious how the changes to arrive with you.